How to make a Good Level in Geometry Dash?

It’s a hot topic among the newbies that how to make a good level in geometry dash? Merely, it’s not an easy task in the beginning. You started creating a level with passion and then left it half because of demotivation. Don’t worry; it is common to everyone. 

Here, we are going to assist you in this matter. We are sharing the best tips that you can use to create a better level in GD. We know these are not worthwhile at the start but believe us, it will be beneficial for you. So, let’s get started.

Brainstorming

As a newbie, it does not seem to be obvious, but in our opinion, it is a significant thing in geometry dash. Before creating a new level, do a little bit of brainstorming and list the levels that you like the most. After that, examine which stuff you want at that levels. 

Keep in mind that you have to select the stuff first f you want to create a superficial level. Besides this, if you’re going to make an adequate level, focus on the effects and creativity.

Take ideas from your favorite levels and try to rearrange them to implement them for your new level. Following are step-by-step guides for you to create a good level in GD.

Start Creating a Level

First, open the geometry dash and click on the button on the screen’s top right corner. Look at the menu, and select the “create” button.

Start creating a level

After that following window will be shown asking for name and description. If you have selected a name for your level according to its features, the name in “unnamed 0”. Name is necessary to elaborate on what your level is about? Then write a short description in the “Description [Optional]” area.

write the name and description of level

Take care of two buttons, “create a level” from where you can edit your level, and the “Playtest” button. Furthermore, if you want to delete your level, click on the red “X” button on the screen’s top right corner. 

You can also check the editor guide by clicking on the “Help” button. Now, click on the Settings button to move further. 

Editor

There are different buttons and options in the editor, as shown in the figure. Most of the buttons are self-explanatory. Let us explain all these further so that you do not have to face any difficulty.

level editor

On the top left corner under Redo/Undo button, there is a music-test button. You can test the music or song with the guidelines that follow the current speed to make an action. This play-test button helps you check your character movement according to the music by the green like showing in on the screen. After that, zoom in and zoom out buttons enable you to choose your visibility. 

In the middle of the screen, a scroll button is found that is used to move left and right to the level. On the right side, all the controls are self-explanatory; we hope you do not need any guidance here. 

The most difficult is understanding the purple arrows/slider; they make it easy to work with the thing behind each other. So, below that, there are four green buttons, namely Swipe, Rotate, Free move, and Snap. Here is a little explanation of these buttons:

  • Swipe: used to select multiple objects
  • Rotate: used to rotate the objects
  • Free Move: used to move an object by dragging freely
  • Snap: used for dragging if you have enabled a free move

If you are playing on Mac or a Windows laptop, you can use the Build, Edit, and Delete buttons for:

  • Build: To build a gameplay
  • Edit: To edit the level
  • Delete: To delete any selected object

If you choose to build on a category, there are the following 13 unique build categories:

  • Slabs
  • Blocks
  • Lines
  • Diagonal Blocks
  • Spikes, fake spikes, goo, etc. 
  • 3D lines
  • Extras
  • Details
  • Other details
  • Gears, spike balls, neon spike balls, etc. 
  • BG (to change background etc.)
  • Custom elements

All the elements mentioned earlier and tools can be used to build a cool and exciting level. We have explained all the necessary elements and options to you. Now, we are going to make a simple level for you.

Get Going (Music)

As you are in the level settings, find a good song that suits your level or choice by clicking on the “options” button in the top right corner. The screen will look like this.

normal and custom songs

There are two main options, i.e., custom and normal. The features of both options are in the following:

Normal

  • It consists of basic geometry dash music with 20 unique soundtracks
  • No need to download tracks
  • Automatic guidelines

Custom

  • Consists of custom songs uploader by other players
  • You need to download them
  • If the song is un-popular, find a song that matches your level

Get Going (Game modes & Color channels)

It’s a perfect start with your favorite song. After that, choose the game mode without placing a portal. Then go to settings again to select the color channels as shown in the following figure.

select color channels

For example, you want to keep the speed in the middle and start with a wave. On the left side menu, four individual speed choices.

  • Purple: Fast
  • Blue: Normal
  • Orange: Slow
  • Green: Middle Speed

There are the following six different game modes as:

  • Spider
  • Robot
  • Wave
  • UFO (click to jump in mid-air)
  • Ball (to change gravity)
  • Flight/Ship
  • Cube 

You can choose your desired background from the given options.

  • 3D Lines
  • Object
  • Line
  • Ground
  • Ground 2
  • Background
select background

Building Gameplay

After selecting music, game mode, and color channels, it’s time to build the gameplay. It is hard to explain and everything about the editor, but we present every essential information you will need while creating a Geometry Dash level. 

While creating the first level, we will edit gameplay blocks. After selecting the unions, at the bottom, there will be shown GUI. There are several methods to build, but the most common is to choose the object you want to use. 

Make sure it does not end up with jump pads, jump orbs, or spamming spikes. While building takes care of the character jumping space, movement, etc., these are the important things that people make and feel demotivated. 

Now, we are assuming you have created the level successfully. The next step will be verification.

Verify and Publish the New Level

Now it’s time to wrapping up the level creation in GD. Follow the final steps. 

  • Finishing editing the level
  • Save and Exit your level
  • Click on the “Publish” button
  • If you want to allow others to copy your level or want to create a password, click on “Options” in the top right. 
  • Click on “Allow copy”l, choose “Password required” if you want to make it password protected.
  • After that, select the stars (Level Difficulty)
  • Publish the level. 

Enjoy creating a level in Geometry Dash!


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